Hollow Knight 32 Bit -

protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); knightTexture = Content.Load<Texture2D>("knight"); // Load your 32x32 knight sprite knight = new Knight(knightTexture, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2)); }

public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } hollow knight 32 bit

protected override void Update(GameTime gameTime) { knight.Update(gameTime); base.Update(gameTime); } protected override void LoadContent() { _spriteBatch = new

public void Update(GameTime gameTime) { // Simple movement if (Keyboard.GetState().IsKeyDown(Keys.Up)) position.Y -= speed; if (Keyboard.GetState().IsKeyDown(Keys.Down)) position.Y += speed; if (Keyboard.GetState().IsKeyDown(Keys.Left)) position.X -= speed; if (Keyboard.GetState().IsKeyDown(Keys.Right)) position.X += speed; } knightTexture = Content.Load&lt